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<channel>
	<title>Brian Lo Cicero</title>
	<atom:link href="http://brianlocicero.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://brianlocicero.com</link>
	<description>Art &#38; Code</description>
	<lastBuildDate>Tue, 21 Feb 2012 04:02:23 +0000</lastBuildDate>
	<language>en</language>
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		<title>Skull 3d Print</title>
		<link>http://brianlocicero.com/2012/02/18/skull-3d-print/</link>
		<comments>http://brianlocicero.com/2012/02/18/skull-3d-print/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 17:07:27 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[3d Printing]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=2091</guid>
		<description><![CDATA[A 3d print of a skull. I created the original model in ZBrush, exported as STL and printed the sculpture with Shapeways.]]></description>
			<content:encoded><![CDATA[<p>A 3d print of a skull. I created the original model in ZBrush, exported as STL and printed the sculpture with Shapeways.</p>
<p><img src="http://brianlocicero.com/wp-content/uploads/2012/02/CandySkull3-675x1024.jpg" alt="Skull Three Quarters View" title="Skull Three Quarters View" class="alignleft size-large wp-image-2094" width="450" /></p>
<p><img src="http://brianlocicero.com/wp-content/uploads/2012/02/CandySkull1-1024x767.jpg" alt="Skull in hand 1" title="Skull in hand 1" class="alignleft size-large wp-image-2092" width="450" /></p>
<p><img src="http://brianlocicero.com/wp-content/uploads/2012/02/CandySkull2-1024x768.jpg" alt="Skull in hand 2" title="Skull in hand 2" class="alignleft size-large wp-image-2093" width="450" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SVG Snake</title>
		<link>http://brianlocicero.com/2012/01/20/svg-snake/</link>
		<comments>http://brianlocicero.com/2012/01/20/svg-snake/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 23:19:39 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[2d Art]]></category>
		<category><![CDATA[Inkscape]]></category>
		<category><![CDATA[SVG]]></category>
		<category><![CDATA[Vector Art]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=1717</guid>
		<description><![CDATA[I made an SVG snake. Go ahead, inspect that DOM (unless you&#8217;re on IE 6-8 that is.) It&#8217;s a San Francisco Garter Snake to be exact. Those neon colors are not too far off the real thing actually. SVG (Scalable Vector Graphics) is a format that embeds vector images in an XML tree. That means [...]]]></description>
			<content:encoded><![CDATA[<embed src="http://brianlocicero.com/project/SVGSnake/SanFranciscoGarterSnake_Small.svg" width="500" height="394" type="image/svg+xml" pluginspage="http://www.adobe.com/svg/viewer/install/" style="display:block; margin:10px auto;" /> 
<p>I made an SVG snake. Go ahead, inspect that DOM (unless you&#8217;re on IE 6-8 that is.) It&#8217;s a San Francisco Garter Snake to be exact. Those neon colors are not too far off <a title="Images of the San Francisco Garter Snake" href="http://www.bing.com/images/search?q=san+francisco+garter+snake&amp;qpvt=san+francisco+garter+snake&amp;FORM=IGRE" target="_blank">the real thing</a> actually.</p>
<p>SVG (Scalable Vector Graphics) is a format that embeds vector images in an XML tree. That means the image paths can be crawled, searched or even animated through standard Web technologies. And because it&#8217;s true vector, it can be resized without loss of quality.</p>
<p>It&#8217;s awesome but SVG has been held back by lack of IE support. But IE9 jumped on the SVG bandwagon, so it may be a sleeper hit in the coming years as Flash slowly dies off and/or becomes more niche.</p>
<p><a title="San Francisco Garter Snake" href="http://brianlocicero.com/project/SVGSnake/SanFranciscoGarterSnake.svg" target="_blank">See larger version</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Temple of Athena Nike</title>
		<link>http://brianlocicero.com/2011/11/20/temple-of-athena-nike/</link>
		<comments>http://brianlocicero.com/2011/11/20/temple-of-athena-nike/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 16:17:21 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=1121</guid>
		<description><![CDATA[A Greek temple based on the Temple of Athena Nike at the Acropolis in Athens, with a quick texture applied. This is an extension of my Ionic Order model.]]></description>
			<content:encoded><![CDATA[<p>A Greek temple based on the Temple of Athena Nike at the Acropolis in Athens, with a quick texture applied. This is an extension of my <a title="Ionic Order" href="http://brianlocicero.com/2011/08/15/ionic-order/">Ionic Order</a> model.</p>
<p><a href="http://brianlocicero.com/wp-content/uploads/2011/11/Temple_Athena_Nike_Marble.jpg" rel="lightbox[1121]" title="Temple of Athena Nike"><img class="alignnone size-full wp-image-1122" title="Temple of Athena Nike" src="http://brianlocicero.com/wp-content/uploads/2011/11/Temple_Athena_Nike_Marble.jpg" alt="Temple of Athena Nike" width="500" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prototypal Inheritance in JavaScript</title>
		<link>http://brianlocicero.com/2011/09/05/prototypal-inheritance-in-javascript/</link>
		<comments>http://brianlocicero.com/2011/09/05/prototypal-inheritance-in-javascript/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 17:11:50 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[JavaScript]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=440</guid>
		<description><![CDATA[I&#8217;ve been trying to wrap my head around prototypal inheritance in JavaScript. In JavaScript, there are no classes, but something better: prototypes. The essential difference, in my limited understanding, is that you can change the prototype object at runtime and all children inherit that change. Here&#8217;s a simple example: //use Douglas Crockford's method to create [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been trying to wrap my head around prototypal inheritance in JavaScript. In JavaScript, there are no classes, but something better: prototypes. The essential difference, in my limited understanding, is that you can change the prototype object at runtime and <em>all children inherit that change</em>. Here&#8217;s a simple example:<br />
<code><br />
//use Douglas Crockford's method to create objects to abstract the funky prototype syntax<br />
if (typeof Object.create !== 'function') {<br />
Object.create = function (o) {<br />
function F() {}<br />
F.prototype = o;<br />
return new F();<br />
};<br />
}</p>
<p>//create an object<br />
var father = new Object();<br />
father.eyeColor = "blue";</p>
<p>//create the child object. note the son inherits properties of the father<br />
son = Object.create(father);<br />
alert(son.eyeColor);</p>
<p>//change the parent object and all children inherit the change. son's eye color is now brown.<br />
father.eyeColor = "brown";<br />
alert(son.eyeColor);<br />
</code><br />
Why would this be useful? Game programming for one example. Imagine a player reaches a level and all the enemies get harder to beat. Instead of looping through instances to change all their properties, just change the prototype at runtime. Very powerful. <a href="http://javascript.crockford.com/prototypal.html" target="_blank">More info</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Western Revolver</title>
		<link>http://brianlocicero.com/2011/08/15/western-revolver/</link>
		<comments>http://brianlocicero.com/2011/08/15/western-revolver/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 00:44:15 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=192</guid>
		<description><![CDATA[A Western revolver/pistol created in Maya, based on the excellent tutorial in Maya Studio Projects, Game Environments and Props]]></description>
			<content:encoded><![CDATA[
<a href='http://brianlocicero.com/2011/08/15/western-revolver/wireframerevolver_shells/' title='WireframeRevolver_Shells'><img width="150" height="87" src="http://brianlocicero.com/wp-content/uploads/2011/08/WireframeRevolver_Shells-150x87.jpg" class="attachment-thumbnail" alt="WireframeRevolver_Shells" title="WireframeRevolver_Shells" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/detailview/' title='DetailView'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/DetailView-150x112.jpg" class="attachment-thumbnail" alt="DetailView" title="DetailView" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/detailview_lowres/' title='DetailView_LowRes'><img width="150" height="111" src="http://brianlocicero.com/wp-content/uploads/2011/08/DetailView_LowRes-150x111.jpg" class="attachment-thumbnail" alt="DetailView_LowRes" title="DetailView_LowRes" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/wireframerevolver_barrel/' title='WireframeRevolver_Barrel'><img width="150" height="90" src="http://brianlocicero.com/wp-content/uploads/2011/08/WireframeRevolver_Barrel-150x90.jpg" class="attachment-thumbnail" alt="WireframeRevolver_Barrel" title="WireframeRevolver_Barrel" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/threequarters/' title='ThreeQuarters'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/ThreeQuarters-150x112.jpg" class="attachment-thumbnail" alt="ThreeQuarters" title="ThreeQuarters" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/quickdiffuse/' title='QuickDiffuse'><img width="150" height="96" src="http://brianlocicero.com/wp-content/uploads/2011/08/QuickDiffuse-150x96.jpg" class="attachment-thumbnail" alt="QuickDiffuse" title="QuickDiffuse" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/frontview/' title='FrontView'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/FrontView-150x112.jpg" class="attachment-thumbnail" alt="FrontView" title="FrontView" /></a>
<a href='http://brianlocicero.com/2011/08/15/western-revolver/threequarters_lowres/' title='ThreeQuarters_LowRes'><img width="150" height="91" src="http://brianlocicero.com/wp-content/uploads/2011/08/ThreeQuarters_LowRes-150x91.jpg" class="attachment-thumbnail" alt="ThreeQuarters_LowRes" title="ThreeQuarters_LowRes" /></a>

<p>A Western revolver/pistol created in Maya, based on the excellent tutorial in <a title="Get the book" href="http://www.sybex.com/WileyCDA/SybexTitle/Maya-Studio-Projects-Game-Environments-and-Props.productCd-0470524030.html" target="_blank">Maya Studio Projects, Game Environments and Props</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unity Island</title>
		<link>http://brianlocicero.com/2011/08/15/unity-island/</link>
		<comments>http://brianlocicero.com/2011/08/15/unity-island/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 00:42:15 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Unity 3d]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=185</guid>
		<description><![CDATA[As an experiment, I created this fully playable island environment using Unity 3d’s terrain creator and scripts from Unity Game Development Essentials book. I created the grass and tree textures in Photoshop. Enter the island]]></description>
			<content:encoded><![CDATA[
<a href='http://brianlocicero.com/2011/08/15/unity-island/firstgame1-web/' title='View My Artwork'><img width="150" height="76" src="http://brianlocicero.com/wp-content/uploads/2011/08/FirstGame1-Web-150x76.jpg" class="attachment-thumbnail" alt="View My Artwork" title="View My Artwork" /></a>
<a href='http://brianlocicero.com/2011/08/15/unity-island/blackoakleaves_new_rendered/' title='BlackOakLeaves_New_Rendered'><img width="150" height="130" src="http://brianlocicero.com/wp-content/uploads/2011/08/BlackOakLeaves_New_Rendered-150x130.jpg" class="attachment-thumbnail" alt="BlackOakLeaves_New_Rendered" title="BlackOakLeaves_New_Rendered" /></a>
<a href='http://brianlocicero.com/2011/08/15/unity-island/grasscalifornia/' title='GrassCalifornia'><img width="150" height="150" src="http://brianlocicero.com/wp-content/uploads/2011/08/GrassCalifornia-150x150.jpg" class="attachment-thumbnail" alt="GrassCalifornia" title="GrassCalifornia" /></a>
<a href='http://brianlocicero.com/2011/08/15/unity-island/firstgame3-web/' title='FirstGame3-Web'><img width="150" height="75" src="http://brianlocicero.com/wp-content/uploads/2011/08/FirstGame3-Web-150x75.jpg" class="attachment-thumbnail" alt="FirstGame3-Web" title="FirstGame3-Web" /></a>
<a href='http://brianlocicero.com/2011/08/15/unity-island/firstgame2-web/' title='Unity 3d Landscape'><img width="150" height="74" src="http://brianlocicero.com/wp-content/uploads/2011/08/FirstGame2-Web-150x74.jpg" class="attachment-thumbnail" alt="Unity 3d Landscape" title="Unity 3d Landscape" /></a>

<p>As an experiment, I created this <a href="http://brianlocicero.com/project/UnityIsland/UnityIsland.html" target="_blank">fully playable island environment</a> using Unity 3d’s terrain creator and scripts from Unity Game Development Essentials book. I created the grass and tree textures in Photoshop.</p>
<p><a href="http://brianlocicero.com/project/UnityIsland/UnityIsland.html" target="_blank">Enter the island</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ZBrush Skull Study</title>
		<link>http://brianlocicero.com/2011/08/15/zbrush-skull-study/</link>
		<comments>http://brianlocicero.com/2011/08/15/zbrush-skull-study/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 00:38:17 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=177</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[
<a href='http://brianlocicero.com/2011/08/15/zbrush-skull-study/skull_threequarters/' title='Skull_ThreeQuarters'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Skull_ThreeQuarters-150x112.jpg" class="attachment-thumbnail" alt="Skull_ThreeQuarters" title="Skull_ThreeQuarters" /></a>
<a href='http://brianlocicero.com/2011/08/15/zbrush-skull-study/skull_sideview/' title='Skull_SideView'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Skull_SideView-150x112.jpg" class="attachment-thumbnail" alt="Skull_SideView" title="Skull_SideView" /></a>
<a href='http://brianlocicero.com/2011/08/15/zbrush-skull-study/skull_rearview/' title='Skull_RearView'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Skull_RearView-150x112.jpg" class="attachment-thumbnail" alt="Skull_RearView" title="Skull_RearView" /></a>
<a href='http://brianlocicero.com/2011/08/15/zbrush-skull-study/skull_bottomview/' title='Skull_BottomView'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Skull_BottomView-150x112.jpg" class="attachment-thumbnail" alt="Skull_BottomView" title="Skull_BottomView" /></a>
<a href='http://brianlocicero.com/2011/08/15/zbrush-skull-study/skull_frontview/' title='Skull_FrontView'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Skull_FrontView-150x112.jpg" class="attachment-thumbnail" alt="Skull_FrontView" title="Skull_FrontView" /></a>

]]></content:encoded>
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		<item>
		<title>Ionic Order</title>
		<link>http://brianlocicero.com/2011/08/15/ionic-order/</link>
		<comments>http://brianlocicero.com/2011/08/15/ionic-order/#comments</comments>
		<pubDate>Mon, 15 Aug 2011 00:30:54 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=219</guid>
		<description><![CDATA[A Greek temple using the Ionic Order]]></description>
			<content:encoded><![CDATA[
<a href='http://brianlocicero.com/2011/08/15/ionic-order/capital_web/' title='Capital_Web'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Capital_Web-150x112.jpg" class="attachment-thumbnail" alt="Capital_Web" title="Capital_Web" /></a>
<a href='http://brianlocicero.com/2011/08/15/ionic-order/base_web/' title='Base_Web'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Base_Web-150x112.jpg" class="attachment-thumbnail" alt="Base_Web" title="Base_Web" /></a>
<a href='http://brianlocicero.com/2011/08/15/ionic-order/threequarters_web/' title='ThreeQuarters_Web'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/ThreeQuarters_Web-150x112.jpg" class="attachment-thumbnail" alt="ThreeQuarters_Web" title="ThreeQuarters_Web" /></a>
<a href='http://brianlocicero.com/2011/08/15/ionic-order/wireframe_top_web/' title='Wireframe_Top_Web'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Wireframe_Top_Web-150x112.jpg" class="attachment-thumbnail" alt="Wireframe_Top_Web" title="Wireframe_Top_Web" /></a>
<a href='http://brianlocicero.com/2011/08/15/ionic-order/wireframe_bottom_web/' title='Wireframe_Bottom_Web'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Wireframe_Bottom_Web-150x112.jpg" class="attachment-thumbnail" alt="Wireframe_Bottom_Web" title="Wireframe_Bottom_Web" /></a>
<a href='http://brianlocicero.com/2011/08/15/ionic-order/aerial_web/' title='Aerial_Web'><img width="150" height="112" src="http://brianlocicero.com/wp-content/uploads/2011/08/Aerial_Web-150x112.jpg" class="attachment-thumbnail" alt="Aerial_Web" title="Aerial_Web" /></a>

<p>A Greek temple using the Ionic Order</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moravian Stars</title>
		<link>http://brianlocicero.com/2011/08/14/moravian-stars/</link>
		<comments>http://brianlocicero.com/2011/08/14/moravian-stars/#comments</comments>
		<pubDate>Sun, 14 Aug 2011 23:31:37 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[3d art]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=174</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://brianlocicero.com/wp-content/uploads/2011/08/MoravianStars.jpg" rel="lightbox[174]" title="Moravian Stars"><img class="alignnone size-full wp-image-175" title="Moravian Stars" src="http://brianlocicero.com/wp-content/uploads/2011/08/MoravianStars.jpg" alt="Moravian Stars" width="480" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Year of the Tiger</title>
		<link>http://brianlocicero.com/2011/08/13/year-of-the-tiger/</link>
		<comments>http://brianlocicero.com/2011/08/13/year-of-the-tiger/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 14:28:43 +0000</pubDate>
		<dc:creator>Brian</dc:creator>
				<category><![CDATA[2d Art]]></category>
		<category><![CDATA[ArtRage]]></category>
		<category><![CDATA[Digital Painting]]></category>

		<guid isPermaLink="false">http://brianlocicero.com/?p=336</guid>
		<description><![CDATA[A drawing for my son, born in the Year of the Tiger. It was drawn in ArtRage.]]></description>
			<content:encoded><![CDATA[<p><img src="http://brianlocicero.com/wp-content/uploads/2011/08/TigerCropped-1024x735.jpg" alt="" title="Year of the Tiger" width="500" class="alignnone size-large wp-image-337" /></p>
<p>A drawing for my son, born in the Year of the Tiger. It was drawn in ArtRage.</p>
]]></content:encoded>
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